![]() The best feature, though, and one that is a fantastic addition to the genre, is "AFK Mode." If a player need to step away during a match (for a bathroom break, to answer the door, etc.), they can switch on AFK Mode and an AI bot will temporarily take over for them. It insures that each playthrough is a unique experience. One of these, borrowed from Back 4 Blood, is the "AI Driver." Like those games, The Anacrusis uses artificial intelligence to mix up certain elements like power-ups while monitoring players' skills and adjusting the difficulty accordingly. While The Anacrusis is pretty formulaic at its core, it does have a few nifty tricks up its sleeve. These are minor gripes though that could be fixed later on down the road. Some animations are rough too, with characters and enemies sliding along the floor rather than running. Sometimes, enemies will get stuck in the floor or behind a wall. ![]() There are also some technical issues still to be ironed out. Each mission takes place over massive maps, but with repetition that leaves players with a sort of "Are we there yet?" feeling when moving through the same set dressing over and over again. In a lot of ways, The Anacrusis feels like a generic boilerplate copy of games like Back 4 Blood or Earthfall, taking their base mechanics and slapping on a bright coat of paint. That's a good thing too, because from a gameplay perspective, there's not a lot that feels very original here. For the most part, it succeeds in helping the game to stand out. The Anacrusis, on the other hand, takes a completely different approach, dropping the offbeat style, bright colors, and funky attitude of the '60s into a sci-fi backdrop. Check out the video, including gameplay, below.Most cooperative shooter games tend to be dark, dismal, and have a distinct horror movie vibe. Full crossplay between formats is supported, and it’ll also be available via Xbox Game Pass and PC Game Pass. The Anacrusis will launch on Januvia Steam Early Access on PC and Xbox Game Preview for Xbox Series X|S and Xbox One. We will meaningfully change the game based on the community.” “We want to be able to actively work on this with the community, and not just simply react to bugs or stuff like that. As Chet and communications director Will Smith explain in the dev log below, the launch in January will be something of an early access form. The game will also take on something of an episodic format, and will also include regular weekly challenges. You’ll also be able to share your unlocks with your team. Some of these effect your character, and some effect your weapons. ![]() You’ll also find matter compilers that grant access to “dozens” of perks to change your playstyle. These include stasis grenades, laser rifles and even respawners. There’s plenty of things to set it apart though, not least a bunch of sci-fi weapons. Stray Bombay is a studio founded by former Valve writer Chet Faliszek who worked on both Left 4 Dead games as well as the Portal series. There’s a good reason for that comparison though. ![]() Think Left 4 Dead, but with aliens and a 1970’s aesthetic in place of the undead. You’ll team up to face alien hordes, with an AI driver that directs bosses, gadgets, weapons and more. You play as one of four people trapped on a massive starship on the edge of space. Seattle development studio Stray Bombay has announced that co-op FPS The Anacrusis will launch in early access form in January on Xbox and PC. ![]()
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